Zoomify removal tool3/18/2023 Then an output directory will be created with folders for each image and, depending on the relative largeness of the source images, a series of tiles generated a number of zoom levels. There will be a scene graph XML file created indicating location, size, z-order and aspect ratio of the images. You place a number of pictures (or a large one) on the surface and export the collection. You can see its heritage when you make a new Project and it puts it in a folder called "Seadragon Projects." Here's the Deep Zoom Composer User Guide. You can go download the Preview of the Deep Zoom Composer now. Vertigo wrote the Hardrock site and they also have a great Deep Zoom Gallery. You can actually see a reflection of the bench and the camera and Scott Stanfield from Vertigo who's taking the shot of this guitar, reflected in the shiny knob. Try it out over at the HardRock Memorabilia site and take specific notice of this guitar I've circled in the picture below.Īnd more.into the screw knob in the lower left corner. I'll dig it up and make a Deep Zoom example project.ĭeepZoom includes an optimized local Silverlight Renderer and XAML control that makes creating these fairly easy. I took a large 50+ megapixel panorama of Ngorongoro Crater in Tanzania that I think would make a good example for this kind of thing. You can create these kinds of images with Panorama stitching software like, and PanoramaFactory. You zoom into an image of a specific resolution then that first image transitions into a tile of a second image rendered another resolution. The rendering when zooming in is a lot like Google Earth. The large Harlem image is 2,045 individual images of 12 megapixels each. A great example of zooming using Flash is at Harlem. You can see examples of exceedingly large images, often called "giga-pixel" images all over the web. This is the basic idea behind "multi-scale images." As the viewer there is one image, but there's multiple resolutions depending on how far in you want to zoom. ico files that have 16x16, 32x32, etc, versions. Remember the first 3D games like Sega's OutRun? They seemed 3D, but basically bitmaps were being scaled as you "drove forward" and each graphical asset, like a house, for example, would have a number of pre-rendered versions. This Silverlight application includes a tiled montage of 512 many-megapixel images, some 10+megapixels, while some are stitched together to sizes upwards of 40-50 megapixels, it seems. You can see it live at the Hard Rock Cafe Memorabilia site. This was originally called Seadragon and came out of the Live Labs research. One of the cool things seen at Mix 08 today was the Deep Zoom technology.
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