Quake 3 downlad3/15/2023 In this particular instance the model is broken down into segments for the purpose of allowing texture blending using Q3Map2's ' alphaMod' capability and not for 'VIS' optimisations as would normally need to be done.ĭesign note: AlphaMod is a 'special' shader that's used in combination with a number of different 'value' control brushes which determined how 'strong' a blend is between two separate texture images. When looking at the UVWmap please note that it appears hap hazard as individual units, bear in mind that the 'level' was UVWmapped as one object and then broken down into sections, this allowed better texture alignment. The lanterns are separate ASE models and not included in source. Only the 'terrain' sections were modelled with some small amounts of brushwork being used to 'pad' out or 'humanise' the overall map. The following file is the Blender *.blend file used for use in kat1024 shown above. Zzz_md3-multiplant.zip* required for Q3 play If this happens simply remove the updated version - although it may cause missing assets in kat1024. The new multiplant pack fixes a number of bugs and issues in the original files but it may cause conflicts and or errors with maps you have in your baseq3 that use the old files. \baseq3\ folder before the included *.map file can be opened in Quake 3's editor (GTK, QeRadiant etc.) Kat1024_assets is a zip file only so content needs to be extracted into your. Info - A small 1024x1024 'terrain' map including *.map file sample map and editor assets to accompany the ' modelling a map tutorial' here.
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